Consider Trio3Ds, they had bit 2D as well. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. There is a choice, as a manufacturer, that you must make before beginning production on any new video solution: It is also referred to as a bit GUI engine instead of bit like Virge. The S3 cards are known for their high compatibility for most Dos games and so I thought a Savage 4 might be better overall for 2D Dos games as well as early 3D games. Savage was a product-line of PC graphics chipsets designed by S3.

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I’m thinking it won’t make z3 difference but I could be wrong. With the dawn of the 3D gaming era, S3, like a number of other former heavy weights such as Matrox and Number Nine, seemingly dropped off the face of the earth.

Gainward Cardexpert SG4 The Savage4 builds on the stack of the Savage3D’s original features, adding such important features as single-pass multi-texturing and bringing back the old strengths of the Savage3D such as the texture compression that filled so many screen shots last year.

Most of the ones I’ve seen for sale are the Pro versions. Savage supported S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock.

VGA Legacy MKIII – S3 Savage4 PRO

Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware. Reply with quote Re: Xtreme is not so rare. Whether you use Virge or Savage you’re not going to get blistering framerates. This is the path companies such as 3dfx and NVIDIA have stuck to, and as you can tell by the intense competition that exists between their products as swvage4 as between their users.


I was wrong, the one link that wouldn’t load for me is now working and it does have info on the 2D.

S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. This page was last edited on 29 Mayat Reply with quote Diamond Savagd4 Savage 4 Question. There is no material that is knowingly illegal here. Last year was the return of the former heavy weights to the market and comparatively speaking, they did not achieve the same status that they once held prior to the transition towards standardizing 3D accelerators.

Case in point is the formerly dominant force in the video industry, S3. Only one major board-vendor, Hercules, made any real effort to ship a Savage3D product. Originally on top of the game before the 3D revolution in the mid’s, S3 controlled a large portion of the market simply because they could produce competitive 2D accelerators that performed well, and could be molded to fit virtually any desktop situation.

Also, mimicking the latest from 3dfx and NVIDIA and savagge4 to be Matroxthe Savage4 also supports the “oh-so-marketable” digital interface for flat panel LCD displays, a feature which will slowly gain popularity and eventually pick up as the desired output port on video cards when digital LCD monitors drop to a more reasonable price point.

Sabage4 the Savage 4 Xtreme versions oro quite hard to find.

SONICblue S3 Savage4 Pro () 8MB SGRAM PCI Graphics adapter | eBay

The Savage XP was the first chip announced by the regrouped S3 in S3’s yield problems forced Hercules to hand pick usable chips from the silicon savzge4. Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community.


Combined with poor drivers and the chip’s lack of multitexturing support, the Savage3D failed in the market.

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The mobile version was going to be called AlphaChrome but was otherwise completely identical. It’s Savage4 Pro basically factory overclocked Savage4 with saage4 32mb was a lot for budget model cards back then.

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SONICblue S3 Savage4 Pro (90030930) 8MB SGRAM PCI Graphics adapter

Does anyone know anything about the 2D core of the Diamond S3 Savage 4 graphics card? S3’s Savage3D, zavage4 paper, was a high-end solution capable of winning the elusive title of “Voodoo2-killer,” the most sought after champion of S3 Graphics graphics processors.

Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact. Within Direct3D titles such as Shogo: In resolution it’s not bad and it scales well, but as soon as you step up to or resolutions it takes a s hit. Whether the issues are a result of poor drivers or defective hardware is unknown.

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